Apex Legends: The Journey from Battle Royale to Hyper-Casual Mobile Gaming

Apex Legends: The Journey from Battle Royale to Hyper-Casual Mobile Gaming

Apex Legends is a free-to-play battle royale-hero shooter game developed by Respawn Entertainment and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One in February 2019, for Nintendo Switch in March 2021, and for PlayStation 5 and Xbox Series X/S in March 2022. A mobile version of the game designed for touchscreens titled Apex Legends Mobile was released in May 2022 on Android and iOS. The game supports cross-platform play, excluding the aforementioned mobile platforms. Apex Legends has been a massive success, surpassing 25 million players by the end of its first week, and 50 million within its first month. By April 2021, it had approximately 100 million players making it one of the most played video games of all time by player count.

Adapting Apex Legends to a hyper-casual mobile game could be an interesting challenge. Here are some potential strengths, weaknesses, and thoughts on the likelihood of this happening:


  1. Broader Audience: Mobile games can reach a wider audience, as not everyone has access to gaming consoles or high-end PCs.
  2. Portability: The game can be played anywhere and anytime, making it more accessible.
  3. Monetization Opportunities: In-app purchases and ads can provide additional revenue streams.


  1. Complexity Reduction: Apex Legends’ complex narratives and mechanics may need to be simplified for the hyper-casual market, potentially diluting the essence of the game.
  2. Technical Limitations: Mobile devices might not be able to handle the high-quality graphics and expansive open world that the Apex Legends series is known for.
  3. Control Scheme: Adapting the game’s controls to a touch screen interface could be challenging.

As for the likelihood of this happening, it’s hard to say. Respawn Entertainment has previously released mobile versions of their games, like Apex Legends Mobile. However, this was not a hyper-casual adaptation but a full port of the game. Given the complexity and depth of Apex Legends, a hyper-casual adaptation might not align with Respawn’s brand and creative vision. Nevertheless, the mobile gaming market is growing, and it’s possible that Respawn could explore this space in some way with Apex Legends or another title. Ultimately, the decision would depend on various factors, including market trends, player demand, and technical feasibility.

In conclusion, while the idea of a hyper-casual Apex Legends game is intriguing, it would require careful consideration and significant adaptation.

Whether or not this becomes a reality will depend on a variety of factors, but it’s certainly an interesting prospect to consider. How likely do you think this is to happen?